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PCG - ExitSimulation's useful tools and subgraphs

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PCG - ExitSimulation's useful tools and subgraphs

€0+
2 ratings

A continuously growing collection of useful tools and subgraphs for the Unreal Engine Procedural Content Generation System (UE 5.4+).

IMPORTANT: Before installing, please make sure to have Procedural Content Generation, together with Geometry Script Interaction and Water Interop, enabled under your plugins settings.

Showcase:


Contains the following:

PCG_BoundsFromMeshAndApplyMeshData

Dynamically extract bounds from the meshes on your incoming point data in order to define mesh bounds before you input your points into a static mesh spawner. Very useful for self-pruning and differences. Also applies the ScaleMin and ScaleMax attribute from your point attributes to the points.

Demonstrated in my Intermediate PCG series - Episode 1

PCG_ImprovedWaterSplineSampler

Improved water spline sampling subgraph with better masking capabilities for reliably masking out PCG points, e.g. vegetation that's either inside or outside the bounds of the mask.

Shown in my Intermediate PCG series - Episode 2

PCG_ImprovedSplineSampler

Little helper subgraph to facilitate working with spline points in PCG

Shown in my Intermediate PCG series - Episode 2

MeshData Blueprint Structure

MeshData assets to define your meshes and their associated meta data as a parameter on the PCG graph settings.

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